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ObjectGetIncomingConnections Method

Returns an Array of dictionaries with information about signals that are connected to the object.

Each Dictionary contains three String entries:

- source is a reference to the signal emitter.

- signal_name is the name of the connected signal.

- method_name is the name of the method to which the signal is connected.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Array GetIncomingConnections()

Return Value

Type: Array

[Missing <returns> documentation for "M:Godot.Object.GetIncomingConnections"]

See Also