ObjectIsConnected Method |
Returns true if a connection exists for a given signal, target, and method.
Namespace: Godot
public bool IsConnected( string signal, Object target, string method )
[Missing <param name="signal"/> documentation for "M:Godot.Object.IsConnected(System.String,Godot.Object,System.String)"]
[Missing <param name="target"/> documentation for "M:Godot.Object.IsConnected(System.String,Godot.Object,System.String)"]
[Missing <param name="method"/> documentation for "M:Godot.Object.IsConnected(System.String,Godot.Object,System.String)"]
[Missing <returns> documentation for "M:Godot.Object.IsConnected(System.String,Godot.Object,System.String)"]