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ObjectAddUserSignal Method

Adds a user-defined signal. Arguments are optional, but can be added as an Array of dictionaries, each containing name: String and type: int (see VariantType) entries.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddUserSignal(
	string signal,
	Array arguments = null
)

Parameters

signal
Type: SystemString

[Missing <param name="signal"/> documentation for "M:Godot.Object.AddUserSignal(System.String,Godot.Collections.Array)"]

arguments (Optional)
Type: Godot.CollectionsArray
If the parameter is null, then the default value is new Godot.Collections.Array {}
See Also