ObjectAddUserSignal Method |
Adds a user-defined signal. Arguments are optional, but can be added as an Array of dictionaries, each containing name: String and type: int (see VariantType) entries.
Namespace: Godot
public void AddUserSignal( string signal, Array arguments = null )
[Missing <param name="signal"/> documentation for "M:Godot.Object.AddUserSignal(System.String,Godot.Collections.Array)"]