ObjectHasUserSignal Method |
Returns true if the given user-defined signal exists. Only signals added using AddUserSignal(String, Array) are taken into account.
Namespace: Godot
public bool HasUserSignal( string signal )
[Missing <param name="signal"/> documentation for "M:Godot.Object.HasUserSignal(System.String)"]
[Missing <returns> documentation for "M:Godot.Object.HasUserSignal(System.String)"]