Click or drag to resize

ObjectHasUserSignal Method

Returns true if the given user-defined signal exists. Only signals added using AddUserSignal(String, Array) are taken into account.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool HasUserSignal(
	string signal
)

Parameters

signal
Type: SystemString

[Missing <param name="signal"/> documentation for "M:Godot.Object.HasUserSignal(System.String)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.Object.HasUserSignal(System.String)"]

See Also