ObjectNotification Method |
Send a given notification to the object, which will also trigger a call to the _Notification(Int32) method of all classes that the object inherits from.
If reversed is true, _Notification(Int32) is called first on the object's own class, and then up to its successive parent classes. If reversed is false, _Notification(Int32) is called first on the highest ancestor (Object itself), and then down to its successive inheriting classes.
Namespace: Godot
public void Notification( int what, bool reversed = false )
[Missing <param name="what"/> documentation for "M:Godot.Object.Notification(System.Int32,System.Boolean)"]
[Missing <param name="reversed"/> documentation for "M:Godot.Object.Notification(System.Int32,System.Boolean)"]