Click or drag to resize

ObjectNotification Method

Send a given notification to the object, which will also trigger a call to the _Notification(Int32) method of all classes that the object inherits from.

If reversed is true, _Notification(Int32) is called first on the object's own class, and then up to its successive parent classes. If reversed is false, _Notification(Int32) is called first on the highest ancestor (Object itself), and then down to its successive inheriting classes.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void Notification(
	int what,
	bool reversed = false
)

Parameters

what
Type: SystemInt32

[Missing <param name="what"/> documentation for "M:Godot.Object.Notification(System.Int32,System.Boolean)"]

reversed (Optional)
Type: SystemBoolean

[Missing <param name="reversed"/> documentation for "M:Godot.Object.Notification(System.Int32,System.Boolean)"]

See Also