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PropertyUsageFlags Enumeration

[Missing <summary> documentation for "T:Godot.PropertyUsageFlags"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum PropertyUsageFlags
Members
  Member nameValueDescription
Storage1

The property is serialized and saved in the scene file (default).

Editor2

The property is shown in the editor inspector (default).

Network4

Deprecated usage flag, unused.

EditorHelper8

Deprecated usage flag, unused.

Checkable16

The property can be checked in the editor inspector.

Checked32

The property is checked in the editor inspector.

Internationalized64

The property is a translatable string.

Group128

Used to group properties together in the editor.

Category256

Used to categorize properties together in the editor.

NoInstanceState2048

The property does not save its state in PackedScene.

RestartIfChanged4096

Editing the property prompts the user for restarting the editor.

ScriptVariable8192

The property is a script variable which should be serialized and saved in the scene file.

Default7

Default usage (storage, editor and network).

DefaultIntl71

Default usage for translatable strings (storage, editor, network and internationalized).

Noeditor5

Default usage but without showing the property in the editor (storage, network).

See Also