PropertyUsageFlags Enumeration |
[Missing <summary> documentation for "T:Godot.PropertyUsageFlags"]
Namespace: Godot
public enum PropertyUsageFlags
Member name | Value | Description | |
---|---|---|---|
Storage | 1 | The property is serialized and saved in the scene file (default). | |
Editor | 2 | The property is shown in the editor inspector (default). | |
Network | 4 | Deprecated usage flag, unused. | |
EditorHelper | 8 | Deprecated usage flag, unused. | |
Checkable | 16 | The property can be checked in the editor inspector. | |
Checked | 32 | The property is checked in the editor inspector. | |
Internationalized | 64 | The property is a translatable string. | |
Group | 128 | Used to group properties together in the editor. | |
Category | 256 | Used to categorize properties together in the editor. | |
NoInstanceState | 2048 | The property does not save its state in PackedScene. | |
RestartIfChanged | 4096 | Editing the property prompts the user for restarting the editor. | |
ScriptVariable | 8192 | The property is a script variable which should be serialized and saved in the scene file. | |
Default | 7 | Default usage (storage, editor and network). | |
DefaultIntl | 71 | Default usage for translatable strings (storage, editor, network and internationalized). | |
Noeditor | 5 | Default usage but without showing the property in the editor (storage, network). |