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BakedLightmapBakeError Enumeration

[Missing <summary> documentation for "T:Godot.BakedLightmap.BakeError"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum BakeError
Members
  Member nameValueDescription
Ok0

Baking was successful.

NoSavePath1

Returns if no viable save path is found. This can happen where an ImagePath is not specified or when the save location is invalid.

NoMeshes2

Currently unused.

CantCreateImage3

Returns when the baker cannot save per-mesh textures to file.

LightmapSize4

The size of the generated lightmaps is too large.

InvalidMesh5

Some mesh contains UV2 values outside the [0,1] range.

UserAborted6

Returns if user cancels baking.

NoLightmapper7
See Also