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BakedLightmapEnvironmentModeEnum Enumeration

[Missing <summary> documentation for "T:Godot.BakedLightmap.EnvironmentModeEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum EnvironmentModeEnum
Members
  Member nameValueDescription
Disabled0

No environment is used during baking.

Scene1

The baked environment is automatically picked from the current scene.

CustomSky2

A custom sky is used as environment during baking.

CustomColor3

A custom solid color is used as environment during baking.

See Also