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NodePauseModeEnum Enumeration

[Missing <summary> documentation for "T:Godot.Node.PauseModeEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum PauseModeEnum
Members
  Member nameValueDescription
Inherit0

Inherits pause mode from the node's parent. For the root node, it is equivalent to . Default.

Stop1

Stops processing when the SceneTree is paused.

Process2

Continue to process regardless of the SceneTree pause state.

See Also