MultiMeshColorFormatEnum Enumeration |
[Missing <summary> documentation for "T:Godot.MultiMesh.ColorFormatEnum"]
Namespace: Godot
public enum ColorFormatEnum
| Member name | Value | Description | |
|---|---|---|---|
| None | 0 | Use when you are not using per-instance Colors. | |
| Color8bit | 1 | Compress Color data into 8 bits when passing to shader. This uses less memory and can be faster, but the Color loses precision. | |
| Float | 2 | The Color passed into SetInstanceColor(Int32, Color) will use 4 floats. Use this for highest precision Color. |