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MultiMeshColorFormatEnum Enumeration

[Missing <summary> documentation for "T:Godot.MultiMesh.ColorFormatEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum ColorFormatEnum
Members
  Member nameValueDescription
None0

Use when you are not using per-instance Colors.

Color8bit1

Compress Color data into 8 bits when passing to shader. This uses less memory and can be faster, but the Color loses precision.

Float2

The Color passed into SetInstanceColor(Int32, Color) will use 4 floats. Use this for highest precision Color.

See Also