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SpatialMaterialTextureParam Enumeration

[Missing <summary> documentation for "T:Godot.SpatialMaterial.TextureParam"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum TextureParam
Members
  Member nameValueDescription
Albedo0

Texture specifying per-pixel color.

Metallic1

Texture specifying per-pixel metallic value.

Roughness2

Texture specifying per-pixel roughness value.

Emission3

Texture specifying per-pixel emission color.

Normal4

Texture specifying per-pixel normal vector.

Rim5

Texture specifying per-pixel rim value.

Clearcoat6

Texture specifying per-pixel clearcoat value.

Flowmap7

Texture specifying per-pixel flowmap direction for use with Anisotropy.

AmbientOcclusion8

Texture specifying per-pixel ambient occlusion value.

Depth9

Texture specifying per-pixel depth.

SubsurfaceScattering10

Texture specifying per-pixel subsurface scattering.

Transmission11

Texture specifying per-pixel transmission color.

Refraction12

Texture specifying per-pixel refraction strength.

DetailMask13

Texture specifying per-pixel detail mask blending value.

DetailAlbedo14

Texture specifying per-pixel detail color.

DetailNormal15

Texture specifying per-pixel detail normal.

Max16

Represents the size of the SpatialMaterialTextureParam enum.

See Also