ObjectConnectFlags Enumeration |
[Missing <summary> documentation for "T:Godot.Object.ConnectFlags"]
Namespace: Godot
public enum ConnectFlags
| Member name | Value | Description | |
|---|---|---|---|
| Deferred | 1 | Connects a signal in deferred mode. This way, signal emissions are stored in a queue, then set on idle time. | |
| Persist | 2 | Persisting connections are saved when the object is serialized to file. | |
| Oneshot | 4 | One-shot connections disconnect themselves after emission. | |
| ReferenceCounted | 8 | Connect a signal as reference-counted. This means that a given signal can be connected several times to the same target, and will only be fully disconnected once no references are left. |