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ObjectConnectFlags Enumeration

[Missing <summary> documentation for "T:Godot.Object.ConnectFlags"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum ConnectFlags
Members
  Member nameValueDescription
Deferred1

Connects a signal in deferred mode. This way, signal emissions are stored in a queue, then set on idle time.

Persist2

Persisting connections are saved when the object is serialized to file.

Oneshot4

One-shot connections disconnect themselves after emission.

ReferenceCounted8

Connect a signal as reference-counted. This means that a given signal can be connected several times to the same target, and will only be fully disconnected once no references are left.

See Also