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ResourceSaverSaverFlags Enumeration

[Missing <summary> documentation for "T:Godot.ResourceSaver.SaverFlags"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum SaverFlags
Members
  Member nameValueDescription
RelativePaths1

Save the resource with a path relative to the scene which uses it.

BundleResources2

Bundles external resources.

ChangePath4

Changes the ResourcePath of the saved resource to match its new location.

OmitEditorProperties8

Do not save editor-specific metadata (identified by their __editor prefix).

SaveBigEndian16

Save as big endian (see EndianSwap).

Compress32

Compress the resource on save using . Only available for binary resource types.

ReplaceSubresourcePaths64

Take over the paths of the saved subresources (see TakeOverPath(String)).

See Also