ResourceSaverSaverFlags Enumeration |
[Missing <summary> documentation for "T:Godot.ResourceSaver.SaverFlags"]
Namespace: Godot
public enum SaverFlags
| Member name | Value | Description | |
|---|---|---|---|
| RelativePaths | 1 | Save the resource with a path relative to the scene which uses it. | |
| BundleResources | 2 | Bundles external resources. | |
| ChangePath | 4 | Changes the ResourcePath of the saved resource to match its new location. | |
| OmitEditorProperties | 8 | Do not save editor-specific metadata (identified by their __editor prefix). | |
| SaveBigEndian | 16 | Save as big endian (see EndianSwap). | |
| Compress | 32 | Compress the resource on save using . Only available for binary resource types. | |
| ReplaceSubresourcePaths | 64 | Take over the paths of the saved subresources (see TakeOverPath(String)). |