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Physics2DServerCCDMode Enumeration

[Missing <summary> documentation for "T:Godot.Physics2DServer.CCDMode"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum CCDMode
Members
  Member nameValueDescription
Disabled0

Disables continuous collision detection. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.

CastRay1

Enables continuous collision detection by raycasting. It is faster than shapecasting, but less precise.

CastShape2

Enables continuous collision detection by shapecasting. It is the slowest CCD method, and the most precise.

See Also