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Physics2DServerBodyState Enumeration

[Missing <summary> documentation for "T:Godot.Physics2DServer.BodyState"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum BodyState
Members
  Member nameValueDescription
Transform0

Constant to set/get the current transform matrix of the body.

LinearVelocity1

Constant to set/get the current linear velocity of the body.

AngularVelocity2

Constant to set/get the current angular velocity of the body.

Sleeping3

Constant to sleep/wake up a body, or to get whether it is sleeping.

CanSleep4

Constant to set/get whether the body can sleep.

See Also