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SpatialMaterialDiffuseMode Enumeration

[Missing <summary> documentation for "T:Godot.SpatialMaterial.DiffuseMode"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum DiffuseMode
Members
  Member nameValueDescription
Burley0

Default diffuse scattering algorithm.

Lambert1

Diffuse scattering ignores roughness.

LambertWrap2

Extends Lambert to cover more than 90 degrees when roughness increases.

OrenNayar3

Attempts to use roughness to emulate microsurfacing.

Toon4

Uses a hard cut for lighting, with smoothing affected by roughness.

See Also