Physics2DServerAreaSpaceOverrideMode Enumeration |
[Missing <summary> documentation for "T:Godot.Physics2DServer.AreaSpaceOverrideMode"]
Namespace: Godot
public enum AreaSpaceOverrideMode
Member name | Value | Description | |
---|---|---|---|
Disabled | 0 | This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them. | |
Combine | 1 | This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects. | |
CombineReplace | 2 | This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one. | |
Replace | 3 | This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas. | |
ReplaceCombine | 4 | This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. |