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SpatialMaterialTextureChannel Enumeration

[Missing <summary> documentation for "T:Godot.SpatialMaterial.TextureChannel"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum TextureChannel
Members
  Member nameValueDescription
Red0

Used to read from the red channel of a texture.

Green1

Used to read from the green channel of a texture.

Blue2

Used to read from the blue channel of a texture.

Alpha3

Used to read from the alpha channel of a texture.

Grayscale4

Currently unused.

See Also