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ImageCompressSource Enumeration

[Missing <summary> documentation for "T:Godot.Image.CompressSource"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum CompressSource
Members
  Member nameValueDescription
Generic0

Source texture (before compression) is a regular texture. Default for all textures.

Srgb1

Source texture (before compression) is in sRGB space.

Normal2

Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels).

See Also