ImageCompressSource Enumeration |
[Missing <summary> documentation for "T:Godot.Image.CompressSource"]
Namespace: Godot
public enum CompressSource
Member name | Value | Description | |
---|---|---|---|
Generic | 0 | Source texture (before compression) is a regular texture. Default for all textures. | |
Srgb | 1 | Source texture (before compression) is in sRGB space. | |
Normal | 2 | Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels). |