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RigidBody2DModeEnum Enumeration

[Missing <summary> documentation for "T:Godot.RigidBody2D.ModeEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum ModeEnum
Members
  Member nameValueDescription
Rigid0

Rigid mode. The body behaves as a physical object. It collides with other bodies and responds to forces applied to it. This is the default mode.

Static1

Static mode. The body behaves like a StaticBody2D and does not move.

Character2

Character mode. Similar to , but the body can not rotate.

Kinematic3

Kinematic mode. The body behaves like a KinematicBody2D, and must be moved by code.

See Also