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NetworkedMultiplayerENetCompressionModeEnum Enumeration

[Missing <summary> documentation for "T:Godot.NetworkedMultiplayerENet.CompressionModeEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum CompressionModeEnum
Members
  Member nameValueDescription
None0

No compression. This uses the most bandwidth, but has the upside of requiring the fewest CPU resources.

RangeCoder1

ENet's built-in range encoding.

Fastlz2

FastLZ compression. This option uses less CPU resources compared to , at the expense of using more bandwidth.

Zlib3

Zlib compression. This option uses less bandwidth compared to , at the expense of using more CPU resources.

Zstd4

Zstandard compression.

See Also