NetworkedMultiplayerENetCompressionModeEnum Enumeration |
[Missing <summary> documentation for "T:Godot.NetworkedMultiplayerENet.CompressionModeEnum"]
Namespace: Godot
public enum CompressionModeEnum
Member name | Value | Description | |
---|---|---|---|
None | 0 | No compression. This uses the most bandwidth, but has the upside of requiring the fewest CPU resources. | |
RangeCoder | 1 | ENet's built-in range encoding. | |
Fastlz | 2 | FastLZ compression. This option uses less CPU resources compared to , at the expense of using more bandwidth. | |
Zlib | 3 | Zlib compression. This option uses less bandwidth compared to , at the expense of using more CPU resources. | |
Zstd | 4 | Zstandard compression. |