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RigidBodyModeEnum Enumeration

[Missing <summary> documentation for "T:Godot.RigidBody.ModeEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum ModeEnum
Members
  Member nameValueDescription
Rigid0

Rigid body mode. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.

Static1

Static mode. The body behaves like a StaticBody, and can only move by user code.

Character2

Character body mode. This behaves like a rigid body, but can not rotate.

Kinematic3

Kinematic body mode. The body behaves like a KinematicBody, and can only move by user code.

See Also