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TextureRectStretchModeEnum Enumeration

[Missing <summary> documentation for "T:Godot.TextureRect.StretchModeEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum StretchModeEnum
Members
  Member nameValueDescription
ScaleOnExpand0

Scale to fit the node's bounding rectangle, only if expand is true. Default stretch_mode, for backwards compatibility. Until you set expand to true, the texture will behave like .

Scale1

Scale to fit the node's bounding rectangle.

Tile2

Tile inside the node's bounding rectangle.

Keep3

The texture keeps its original size and stays in the bounding rectangle's top-left corner.

KeepCentered4

The texture keeps its original size and stays centered in the node's bounding rectangle.

KeepAspect5

Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.

KeepAspectCentered6

Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.

KeepAspectCovered7

Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.

See Also