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AudioStreamPlayer3DOutOfRangeModeEnum Enumeration

[Missing <summary> documentation for "T:Godot.AudioStreamPlayer3D.OutOfRangeModeEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum OutOfRangeModeEnum
Members
  Member nameValueDescription
Mix0

Mix this audio in, even when it's out of range. This increases CPU usage, but keeps the sound playing at the correct position if the camera leaves and enters the AudioStreamPlayer3D's MaxDistance radius.

Pause1

Pause this audio when it gets out of range. This decreases CPU usage, but will cause the sound to restart if the camera leaves and enters the AudioStreamPlayer3D's MaxDistance radius.

See Also