PhysicsServerG6DOFJointAxisParam Enumeration |
[Missing <summary> documentation for "T:Godot.PhysicsServer.G6DOFJointAxisParam"]
Namespace: Godot
public enum G6DOFJointAxisParam
| Member name | Value | Description | |
|---|---|---|---|
| LinearLowerLimit | 0 | The minimum difference between the pivot points' axes. | |
| LinearUpperLimit | 1 | The maximum difference between the pivot points' axes. | |
| LinearLimitSoftness | 2 | A factor that gets applied to the movement across the axes. The lower, the slower the movement. | |
| LinearRestitution | 3 | The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost. | |
| LinearDamping | 4 | The amount of damping that happens at the linear motion across the axes. | |
| LinearMotorTargetVelocity | 5 | The velocity that the joint's linear motor will attempt to reach. | |
| LinearMotorForceLimit | 6 | The maximum force that the linear motor can apply while trying to reach the target velocity. | |
| AngularLowerLimit | 10 | The minimum rotation in negative direction to break loose and rotate around the axes. | |
| AngularUpperLimit | 11 | The minimum rotation in positive direction to break loose and rotate around the axes. | |
| AngularLimitSoftness | 12 | A factor that gets multiplied onto all rotations across the axes. | |
| AngularDamping | 13 | The amount of rotational damping across the axes. The lower, the more dampening occurs. | |
| AngularRestitution | 14 | The amount of rotational restitution across the axes. The lower, the more restitution occurs. | |
| AngularForceLimit | 15 | The maximum amount of force that can occur, when rotating around the axes. | |
| AngularErp | 16 | When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. | |
| AngularMotorTargetVelocity | 17 | Target speed for the motor at the axes. | |
| AngularMotorForceLimit | 18 | Maximum acceleration for the motor at the axes. |