PhysicsServerG6DOFJointAxisParam Enumeration |
[Missing <summary> documentation for "T:Godot.PhysicsServer.G6DOFJointAxisParam"]
Namespace: Godot
public enum G6DOFJointAxisParam
Member name | Value | Description | |
---|---|---|---|
LinearLowerLimit | 0 | The minimum difference between the pivot points' axes. | |
LinearUpperLimit | 1 | The maximum difference between the pivot points' axes. | |
LinearLimitSoftness | 2 | A factor that gets applied to the movement across the axes. The lower, the slower the movement. | |
LinearRestitution | 3 | The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost. | |
LinearDamping | 4 | The amount of damping that happens at the linear motion across the axes. | |
LinearMotorTargetVelocity | 5 | The velocity that the joint's linear motor will attempt to reach. | |
LinearMotorForceLimit | 6 | The maximum force that the linear motor can apply while trying to reach the target velocity. | |
AngularLowerLimit | 10 | The minimum rotation in negative direction to break loose and rotate around the axes. | |
AngularUpperLimit | 11 | The minimum rotation in positive direction to break loose and rotate around the axes. | |
AngularLimitSoftness | 12 | A factor that gets multiplied onto all rotations across the axes. | |
AngularDamping | 13 | The amount of rotational damping across the axes. The lower, the more dampening occurs. | |
AngularRestitution | 14 | The amount of rotational restitution across the axes. The lower, the more restitution occurs. | |
AngularForceLimit | 15 | The maximum amount of force that can occur, when rotating around the axes. | |
AngularErp | 16 | When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. | |
AngularMotorTargetVelocity | 17 | Target speed for the motor at the axes. | |
AngularMotorForceLimit | 18 | Maximum acceleration for the motor at the axes. |