Click or drag to resize

PhysicsServerG6DOFJointAxisParam Enumeration

[Missing <summary> documentation for "T:Godot.PhysicsServer.G6DOFJointAxisParam"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum G6DOFJointAxisParam
Members
  Member nameValueDescription
LinearLowerLimit0

The minimum difference between the pivot points' axes.

LinearUpperLimit1

The maximum difference between the pivot points' axes.

LinearLimitSoftness2

A factor that gets applied to the movement across the axes. The lower, the slower the movement.

LinearRestitution3

The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.

LinearDamping4

The amount of damping that happens at the linear motion across the axes.

LinearMotorTargetVelocity5

The velocity that the joint's linear motor will attempt to reach.

LinearMotorForceLimit6

The maximum force that the linear motor can apply while trying to reach the target velocity.

AngularLowerLimit10

The minimum rotation in negative direction to break loose and rotate around the axes.

AngularUpperLimit11

The minimum rotation in positive direction to break loose and rotate around the axes.

AngularLimitSoftness12

A factor that gets multiplied onto all rotations across the axes.

AngularDamping13

The amount of rotational damping across the axes. The lower, the more dampening occurs.

AngularRestitution14

The amount of rotational restitution across the axes. The lower, the more restitution occurs.

AngularForceLimit15

The maximum amount of force that can occur, when rotating around the axes.

AngularErp16

When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.

AngularMotorTargetVelocity17

Target speed for the motor at the axes.

AngularMotorForceLimit18

Maximum acceleration for the motor at the axes.

See Also