DirectionalLightShadowDepthRange Enumeration |
[Missing <summary> documentation for "T:Godot.DirectionalLight.ShadowDepthRange"]
Namespace: Godot
public enum ShadowDepthRange
Member name | Value | Description | |
---|---|---|---|
Stable | 0 | Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution. | |
Optimized | 1 | Tries to achieve maximum shadow resolution. May result in saw effect on shadow edges. This mode typically works best in games where the camera will often move at high speeds, such as most racing games. |