OSHandleType Enumeration |
[Missing <summary> documentation for "T:Godot.OS.HandleType"]
Namespace: Godot
public enum HandleType
| Member name | Value | Description | |
|---|---|---|---|
| ApplicationHandle | 0 | Application handle: - Windows: HINSTANCE of the application - MacOS: NSApplication* of the application (not yet implemented) - Android: JNIEnv* of the application (not yet implemented) | |
| DisplayHandle | 1 | Display handle: - Linux: X11::Display* for the display | |
| WindowHandle | 2 | Window handle: - Windows: HWND of the main window - Linux: X11::Window* of the main window - MacOS: NSWindow* of the main window (not yet implemented) - Android: jObject the main android activity (not yet implemented) | |
| WindowView | 3 | Window view: - Windows: HDC of the main window drawing context - MacOS: NSView* of the main windows view (not yet implemented) | |
| OpenglContext | 4 | OpenGL Context: - Windows: HGLRC - Linux: X11::GLXContext - MacOS: NSOpenGLContext* (not yet implemented) |