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OSHandleType Enumeration

[Missing <summary> documentation for "T:Godot.OS.HandleType"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum HandleType
Members
  Member nameValueDescription
ApplicationHandle0

Application handle:

- Windows: HINSTANCE of the application

- MacOS: NSApplication* of the application (not yet implemented)

- Android: JNIEnv* of the application (not yet implemented)

DisplayHandle1

Display handle:

- Linux: X11::Display* for the display

WindowHandle2

Window handle:

- Windows: HWND of the main window

- Linux: X11::Window* of the main window

- MacOS: NSWindow* of the main window (not yet implemented)

- Android: jObject the main android activity (not yet implemented)

WindowView3

Window view:

- Windows: HDC of the main window drawing context

- MacOS: NSView* of the main windows view (not yet implemented)

OpenglContext4

OpenGL Context:

- Windows: HGLRC

- Linux: X11::GLXContext

- MacOS: NSOpenGLContext* (not yet implemented)

See Also