RigidBody2DCCDMode Enumeration |
[Missing <summary> documentation for "T:Godot.RigidBody2D.CCDMode"]
Namespace: Godot
public enum CCDMode
Member name | Value | Description | |
---|---|---|---|
Disabled | 0 | Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects. | |
CastRay | 1 | Continuous collision detection enabled using raycasting. This is faster than shapecasting but less precise. | |
CastShape | 2 | Continuous collision detection enabled using shapecasting. This is the slowest CCD method and the most precise. |