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RigidBody2DCCDMode Enumeration

[Missing <summary> documentation for "T:Godot.RigidBody2D.CCDMode"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum CCDMode
Members
  Member nameValueDescription
Disabled0

Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.

CastRay1

Continuous collision detection enabled using raycasting. This is faster than shapecasting but less precise.

CastShape2

Continuous collision detection enabled using shapecasting. This is the slowest CCD method and the most precise.

See Also