Click or drag to resize

TextureLayeredFlagsEnum Enumeration

[Missing <summary> documentation for "T:Godot.TextureLayered.FlagsEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum FlagsEnum
Members
  Member nameValueDescription
Mipmaps1

Texture will generate mipmaps on creation.

Repeat2

Texture will repeat when UV used is outside the 0-1 range.

Filter4

Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.

Default4

Equivalent to .

See Also