Click or drag to resize

PhysicsServerSpaceParameter Enumeration

[Missing <summary> documentation for "T:Godot.PhysicsServer.SpaceParameter"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum SpaceParameter
Members
  Member nameValueDescription
ContactRecycleRadius0

Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.

ContactMaxSeparation1

Constant to set/get the maximum distance a shape can be from another before they are considered separated.

BodyMaxAllowedPenetration2

Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.

BodyLinearVelocitySleepThreshold3

Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.

BodyAngularVelocitySleepThreshold4

Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.

BodyTimeToSleep5

Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.

BodyAngularVelocityDampRatio6
ConstraintDefaultBias7

Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.

TestMotionMinContactDepth8
See Also