PhysicsServerSpaceParameter Enumeration |
[Missing <summary> documentation for "T:Godot.PhysicsServer.SpaceParameter"]
Namespace: Godot
public enum SpaceParameter
Member name | Value | Description | |
---|---|---|---|
ContactRecycleRadius | 0 | Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated. | |
ContactMaxSeparation | 1 | Constant to set/get the maximum distance a shape can be from another before they are considered separated. | |
BodyMaxAllowedPenetration | 2 | Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision. | |
BodyLinearVelocitySleepThreshold | 3 | Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given. | |
BodyAngularVelocitySleepThreshold | 4 | Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given. | |
BodyTimeToSleep | 5 | Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time. | |
BodyAngularVelocityDampRatio | 6 | ||
ConstraintDefaultBias | 7 | Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. | |
TestMotionMinContactDepth | 8 |