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TextureProgressFillModeEnum Enumeration

[Missing <summary> documentation for "T:Godot.TextureProgress.FillModeEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum FillModeEnum
Members
  Member nameValueDescription
LeftToRight0

The TextureProgress_ fills from left to right.

RightToLeft1

The TextureProgress_ fills from right to left.

TopToBottom2

The TextureProgress_ fills from top to bottom.

BottomToTop3

The TextureProgress_ fills from bottom to top.

Clockwise4

Turns the node into a radial bar. The TextureProgress_ fills clockwise. See RadialCenterOffset, RadialInitialAngle and RadialFillDegrees to control the way the bar fills up.

CounterClockwise5

Turns the node into a radial bar. The TextureProgress_ fills counterclockwise. See RadialCenterOffset, RadialInitialAngle and RadialFillDegrees to control the way the bar fills up.

BilinearLeftAndRight6

The TextureProgress_ fills from the center, expanding both towards the left and the right.

BilinearTopAndBottom7

The TextureProgress_ fills from the center, expanding both towards the top and the bottom.

ClockwiseAndCounterClockwise8

Turns the node into a radial bar. The TextureProgress_ fills radially from the center, expanding both clockwise and counterclockwise. See RadialCenterOffset, RadialInitialAngle and RadialFillDegrees to control the way the bar fills up.

See Also