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TextureProgressRadialInitialAngle Property

Starting angle for the fill of TextureProgress_ if FillMode is or . When the node's value is equal to its min_value, the texture doesn't show up at all. When the value increases, the texture fills and tends towards RadialFillDegrees.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float RadialInitialAngle { get; set; }

Property Value

Type: Single
See Also