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TextureProgressTextureProgress_ Property

Texture that clips based on the node's value and FillMode. As value increased, the texture fills up. It shows entirely when value reaches max_value. It doesn't show at all if value is equal to min_value.

The value property comes from Range. See Value, MinValue, MaxValue.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Texture TextureProgress_ { get; set; }

Property Value

Type: Texture
See Also