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TextureProgressNinePatchStretch Property

If true, Godot treats the bar's textures like in NinePatchRect. Use the stretch_margin_* properties like StretchMarginBottom to set up the nine patch's 3×3 grid. When using a radial FillMode, this setting will enable stretching.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool NinePatchStretch { get; set; }

Property Value

Type: Boolean
See Also