VisualServerLightDirectionalShadowDepthRangeMode Enumeration |
[Missing <summary> documentation for "T:Godot.VisualServer.LightDirectionalShadowDepthRangeMode"]
Namespace: Godot
public enum LightDirectionalShadowDepthRangeMode
| Member name | Value | Description | |
|---|---|---|---|
| Stable | 0 | Keeps shadows stable as camera moves but has lower effective resolution. | |
| Optimized | 1 | Optimize use of shadow maps, increasing the effective resolution. But may result in shadows moving or flickering slightly. |