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VisualServerLightDirectionalShadowDepthRangeMode Enumeration

[Missing <summary> documentation for "T:Godot.VisualServer.LightDirectionalShadowDepthRangeMode"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum LightDirectionalShadowDepthRangeMode
Members
  Member nameValueDescription
Stable0

Keeps shadows stable as camera moves but has lower effective resolution.

Optimized1

Optimize use of shadow maps, increasing the effective resolution. But may result in shadows moving or flickering slightly.

See Also