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VisualShaderNodeColorOpOperatorEnum Enumeration

[Missing <summary> documentation for "T:Godot.VisualShaderNodeColorOp.OperatorEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum OperatorEnum
Members
  Member nameValueDescription
Screen0

Produce a screen effect with the following formula:

result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);

Difference1

Produce a difference effect with the following formula:

result = abs(a - b);

Darken2

Produce a darken effect with the following formula:

result = min(a, b);

Lighten3

Produce a lighten effect with the following formula:

result = max(a, b);

Overlay4

Produce an overlay effect with the following formula:

for (int i = 0; i < 3; i++) {
    float base = a[i];
    float blend = b[i];
    if (base < 0.5) {
        result[i] = 2.0 * base * blend;
    } else {
        result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);
    }
}

Dodge5

Produce a dodge effect with the following formula:

result = a / (vec3(1.0) - b);

Burn6

Produce a burn effect with the following formula:

result = vec3(1.0) - (vec3(1.0) - a) / b;

SoftLight7

Produce a soft light effect with the following formula:

for (int i = 0; i < 3; i++) {
    float base = a[i];
    float blend = b[i];
    if (base < 0.5) {
        result[i] = base * (blend + 0.5);
    } else {
        result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));
    }
}

HardLight8

Produce a hard light effect with the following formula:

for (int i = 0; i < 3; i++) {
    float base = a[i];
    float blend = b[i];
    if (base < 0.5) {
        result[i] = base * (2.0 * blend);
    } else {
        result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5));
    }
}

See Also