InputMouseMode Enumeration |
[Missing <summary> documentation for "T:Godot.Input.MouseMode"]
Namespace: Godot
public enum MouseMode
| Member name | Value | Description | |
|---|---|---|---|
| Visible | 0 | Makes the mouse cursor visible if it is hidden. | |
| Hidden | 1 | Makes the mouse cursor hidden if it is visible. | |
| Captured | 2 | Captures the mouse. The mouse will be hidden and its position locked at the center of the screen. Note: If you want to process the mouse's movement in this mode, you need to use Relative. | |
| Confined | 3 | Makes the mouse cursor visible but confines it to the game window. |