Click or drag to resize

SpatialMaterialCullMode Enumeration

[Missing <summary> documentation for "T:Godot.SpatialMaterial.CullMode"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum CullMode
Members
  Member nameValueDescription
Back0

Default cull mode. The back of the object is culled when not visible.

Front1

The front of the object is culled when not visible.

Disabled2

No culling is performed.

See Also