Click or drag to resize

SpatialMaterialBlendMode Enumeration

[Missing <summary> documentation for "T:Godot.SpatialMaterial.BlendMode"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum BlendMode
Members
  Member nameValueDescription
Mix0

Default blend mode. The color of the object is blended over the background based on the object's alpha value.

Add1

The color of the object is added to the background.

Sub2

The color of the object is subtracted from the background.

Mul3

The color of the object is multiplied by the background.

See Also