Click or drag to resize

SpriteBase3DDrawFlags Enumeration

[Missing <summary> documentation for "T:Godot.SpriteBase3D.DrawFlags"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum DrawFlags
Members
  Member nameValueDescription
Transparent0

If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible.

Shaded1

If set, lights in the environment affect the sprite.

DoubleSided2

If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.

Max3

Represents the size of the SpriteBase3DDrawFlags enum.

See Also