VisualServerLightParam Enumeration |
[Missing <summary> documentation for "T:Godot.VisualServer.LightParam"]
Namespace: Godot
public enum LightParam
Member name | Value | Description | |
---|---|---|---|
Energy | 0 | The light's energy. | |
Specular | 2 | The light's influence on specularity. | |
Range | 3 | The light's range. | |
Attenuation | 4 | The light's attenuation. | |
SpotAngle | 5 | The spotlight's angle. | |
SpotAttenuation | 6 | The spotlight's attenuation. | |
ContactShadowSize | 7 | Scales the shadow color. | |
ShadowMaxDistance | 8 | Max distance that shadows will be rendered. | |
ShadowSplit1Offset | 9 | Proportion of shadow atlas occupied by the first split. | |
ShadowSplit2Offset | 10 | Proportion of shadow atlas occupied by the second split. | |
ShadowSplit3Offset | 11 | Proportion of shadow atlas occupied by the third split. The fourth split occupies the rest. | |
ShadowNormalBias | 12 | Normal bias used to offset shadow lookup by object normal. Can be used to fix self-shadowing artifacts. | |
ShadowBias | 13 | Bias the shadow lookup to fix self-shadowing artifacts. | |
ShadowBiasSplitScale | 14 | Increases bias on further splits to fix self-shadowing that only occurs far away from the camera. | |
Max | 15 | Represents the size of the VisualServerLightParam enum. |