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VisualShaderNodeTextureSourceEnum Enumeration

[Missing <summary> documentation for "T:Godot.VisualShaderNodeTexture.SourceEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum SourceEnum
Members
  Member nameValueDescription
Texture0

Use the texture given as an argument for this function.

Screen1

Use the current viewport's texture as the source.

Source2dTexture2

Use the texture from this shader's texture built-in (e.g. a texture of a Sprite).

Source2dNormal3

Use the texture from this shader's normal map built-in.

Depth4

Use the depth texture available for this shader.

Port5

Use the texture provided in the input port for this function.

See Also