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AnimationTrackType Enumeration

[Missing <summary> documentation for "T:Godot.Animation.TrackType"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum TrackType
Members
  Member nameValueDescription
Value0

Value tracks set values in node properties, but only those which can be Interpolated.

Transform1

Transform tracks are used to change node local transforms or skeleton pose bones. Transitions are interpolated.

Method2

Method tracks call functions with given arguments per key.

Bezier3

Bezier tracks are used to interpolate a value using custom curves. They can also be used to animate sub-properties of vectors and colors (e.g. alpha value of a Color).

Audio4

Audio tracks are used to play an audio stream with either type of AudioStreamPlayer. The stream can be trimmed and previewed in the animation.

Animation5

Animation tracks play animations in other AnimationPlayer nodes.

See Also