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LightParam Enumeration

[Missing <summary> documentation for "T:Godot.Light.Param"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum Param
Members
  Member nameValueDescription
Energy0

Constant for accessing LightEnergy.

IndirectEnergy1

Constant for accessing LightIndirectEnergy.

Specular2

Constant for accessing LightSpecular.

Range3

Constant for accessing OmniRange or SpotRange.

Attenuation4

Constant for accessing OmniAttenuation or SpotAttenuation.

SpotAngle5

Constant for accessing SpotAngle.

SpotAttenuation6

Constant for accessing SpotAngleAttenuation.

ContactShadowSize7

Constant for accessing ShadowContact.

ShadowMaxDistance8

Constant for accessing DirectionalShadowMaxDistance.

ShadowSplit1Offset9

Constant for accessing DirectionalShadowSplit1.

ShadowSplit2Offset10

Constant for accessing DirectionalShadowSplit2.

ShadowSplit3Offset11

Constant for accessing DirectionalShadowSplit3.

ShadowNormalBias12

Constant for accessing DirectionalShadowNormalBias.

ShadowBias13

Constant for accessing ShadowBias.

ShadowBiasSplitScale14

Constant for accessing DirectionalShadowBiasSplitScale.

Max15

Represents the size of the LightParam enum.

See Also