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VisualServerLightOmniShadowMode Enumeration

[Missing <summary> documentation for "T:Godot.VisualServer.LightOmniShadowMode"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum LightOmniShadowMode
Members
  Member nameValueDescription
DualParaboloid0

Use a dual paraboloid shadow map for omni lights.

Cube1

Use a cubemap shadow map for omni lights. Slower but better quality than dual paraboloid.

See Also