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VisualServerArrayFormat Enumeration

[Missing <summary> documentation for "T:Godot.VisualServer.ArrayFormat"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum ArrayFormat
Members
  Member nameValueDescription
FormatVertex1

Flag used to mark a vertex array.

FormatNormal2

Flag used to mark a normal array.

FormatTangent4

Flag used to mark a tangent array.

FormatColor8

Flag used to mark a color array.

FormatTexUv16

Flag used to mark an UV coordinates array.

FormatTexUv232

Flag used to mark an UV coordinates array for the second UV coordinates.

FormatBones64

Flag used to mark a bone information array.

FormatWeights128

Flag used to mark a weights array.

FormatIndex256

Flag used to mark an index array.

CompressVertex512

Flag used to mark a compressed (half float) vertex array.

CompressNormal1024

Flag used to mark a compressed (half float) normal array.

CompressTangent2048

Flag used to mark a compressed (half float) tangent array.

CompressColor4096

Flag used to mark a compressed (half float) color array.

CompressTexUv8192

Flag used to mark a compressed (half float) UV coordinates array.

CompressTexUv216384

Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates.

CompressBones32768

Flag used to mark a compressed bone array.

CompressWeights65536

Flag used to mark a compressed (half float) weight array.

CompressIndex131072

Flag used to mark a compressed index array.

FlagUse2dVertices262144

Flag used to mark that the array contains 2D vertices.

FlagUse16BitBones524288

Flag used to mark that the array uses 16-bit bones instead of 8-bit.

CompressDefault97280

Used to set flags , , , , and quickly.

See Also