CameraProjectionEnum Enumeration |
[Missing <summary> documentation for "T:Godot.Camera.ProjectionEnum"]
Namespace: Godot
public enum ProjectionEnum
Member name | Value | Description | |
---|---|---|---|
Perspective | 0 | Perspective projection. Objects on the screen becomes smaller when they are far away. | |
Orthogonal | 1 | Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are. | |
Frustum | 2 | Frustum projection. This mode allows adjusting FrustumOffset to create "tilted frustum" effects. |