Click or drag to resize

CameraProjectionEnum Enumeration

[Missing <summary> documentation for "T:Godot.Camera.ProjectionEnum"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum ProjectionEnum
Members
  Member nameValueDescription
Perspective0

Perspective projection. Objects on the screen becomes smaller when they are far away.

Orthogonal1

Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.

Frustum2

Frustum projection. This mode allows adjusting FrustumOffset to create "tilted frustum" effects.

See Also