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WebSocketPeerWriteMode Enumeration

[Missing <summary> documentation for "T:Godot.WebSocketPeer.WriteMode"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public enum WriteMode
Members
  Member nameValueDescription
Text0

Specifies that WebSockets messages should be transferred as text payload (only valid UTF-8 is allowed).

Binary1

Specifies that WebSockets messages should be transferred as binary payload (any byte combination is allowed).

See Also