MultiMeshSetInstanceColor Method |
Sets the color of a specific instance by multiplying the mesh's existing vertex colors.
For the color to take effect, ensure that ColorFormat is non-null on the MultiMesh and VertexColorUseAsAlbedo is true on the material.
Namespace: Godot
public void SetInstanceColor( int instance, Color color )
[Missing <param name="instance"/> documentation for "M:Godot.MultiMesh.SetInstanceColor(System.Int32,Godot.Color)"]
[Missing <param name="color"/> documentation for "M:Godot.MultiMesh.SetInstanceColor(System.Int32,Godot.Color)"]