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MultiMeshSetAsBulkArray Method

Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.

All data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...

Transform is stored as 12 floats, Transform2D is stored as 8 floats, COLOR_8BIT / CUSTOM_DATA_8BIT is stored as 1 float (4 bytes as is) and COLOR_FLOAT / CUSTOM_DATA_FLOAT is stored as 4 floats.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetAsBulkArray(
	float[] array
)

Parameters

array
Type: SystemSingle

[Missing <param name="array"/> documentation for "M:Godot.MultiMesh.SetAsBulkArray(System.Single[])"]

See Also